using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Evolution.Engine.SpatialTrees;

namespace Evolution.Engine.Interfaces
{
    public interface ISpatialTree
    {
        void Add(BaseObject baseobject);
        void Update(GameTime gameTime);
        void Draw(GameTime gameTime);
        void LoadContent();
        BaseObject Find(string Name);
        ScenenodeCollection Nodes();

        void LoadFromFile(string asset);
    }
}
